Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Friday, March 9, 2012

Windows 8 Consumer Preview – First Impressions

UGLY!

UGLY!

UGLY!

From the “origami” goldfish, to the DOS-like sliders and toggles during the install, Windows 8 took everything good about Windows design and took a massive, fuming dump on it.

After installing, it appears to run ok, although the ugly continues in its poorly executed Xbox style touch menu. Unlike the Xbox tile menu however, the Windows 8 version is cold and rigid, lacking personality.

After flipping to Aero, there was no discernable way to return to the new tiled UI, and no Start Menu with which to find any apps or return to the UI for further testing. So I reboot the machine, at which point it breaks and goes into a screen (again with the ugly goldfish) “Attempting repairs”.

This is from a clean install on a virtual machine with nothing else installed yet. That’s right, it broke itself straight out of the box. What are we Windows 98 again?

At this point, the repair has taken significantly longer than the install, which clocked less than 15min (very nice). There’s no indication of what’s going on, just the ugly origami fish and the ugly bubbles spinner that has replaced the blue ring spinner.

Eventually it dies and says it couldn’t fix the problem.

Congrats Microsoft, you’ve successfully become Apple. WORTHLESS FLUFF.

Thursday, November 18, 2010

...Need for Speed: Hot Pursuit (2010)

Need for Speed: Hot Pursuit (2010)
Visual: 5 of 5
Custom: 2 of 5
Realism: 5 of 5
Controls: 5 of 5
Overall: 4 of 5
Buy Now from Amazon.com
XBox 360 | PS3 | PC | Wii
Received my pre-order of Need for Speed: Hot Pursuit (2010) today, and spent the entire morning and afternoon playing. This game lives up to the Need for Speed name and then some.

Although this is another game review, you'll notice that I'm using a different rating system. This is because I believe people look for different things in different game types.

I've been playing the Need for Speed games for a couple generations now, and this is definitely a rival for the most visually stunning, realistic and fastest I've played. The cars and terrain are rendered beautifully in photo-realistic detail with excellent visual effects and physics that match up well to everything that's going on.

The game truly feels fast, and while the ability to play as either the racers or the cops is inherent to the entire Hot Pursuit line, it really shines in this continuation of the series.

My only real complaint is the lack of vehicle customization. I understand it on the cops side, although I believe that could be done as well by allowing various styles to the paint jobs and various undercoats such as the Viper's dark green haze, but even the racers get almost no customization at all, a huge departure from other Need for Speed games. Basically, as a racer each vehicle has a set of factory colors to choose from and that's it. A few of the cars, like the Evo, are even missing a factory color or two.

The gamepad controls are solid, following the configuration of most other racer games and works well. The cars each handle uniquely and that translates into the gamepad feel as well. I really wish I could track down the official XBox 360 Wireless Racing Wheel since I play so many racers, but it seems Microsoft has discontinues it. Other 3rd party wheels have also been discontinued and are extremely difficult to hunt down, but I'd really like the official wheel due to various bugs reported in the 3rd party wheels.

The online Autolog feature is really nice for comparing stats and achievements with friends, as well as challenging them when you don't necessarily have time to be online at the same time. I didn't get to try the live multiplayer racing, so I'll end it here until I can find some more racers to join.

Overall, this game is a winner for racing fans. Both sides, cops and racers, have interesting and fun challenges.

Monday, November 15, 2010

...Brink

BRINK - Preview
Buy Now from Amazon.com
XBox 360 | PS3 | PC
Back in the day, I used to play a lot of FPS games. We're talking back when the original Doom was top of the line. I played pretty much every game id Software produced at the time.

But something happened starting with Quake 2, and the FPS games just stopped being fun for me. I think this was around the same time that the everyday non-geeks started really getting heavy into gaming. They stuck mainly with the FPS games and didn't spread out into the other styles, and they were good at it. It set new levels of gameplay that I had a hard time keeping up with at the time. But it was more than that, something about the games just weren't fun anymore even playing single player.

So, I spent a decade, give or take, playing other games and while I occasionally touched FPS, they still weren't really there for me yet.

Then came the Tactical FPS. A new style of FPS that focused more on thinking and strategy rather than just running in guns blazing. Battlefield, Call of Duty, Halo (especially Halo 3, ODST and Reach); games that mixed real tactics with a deeper story and helped you feel like you were really involved.

I was slow to join in these, but I did join, and they were fun. They were new and different and I really felt like I was getting better as the tutorials an even the levels themselves taught me new tactics I could use to best the AI and possibly other players.

A lot of this had to do with technological advances in the hardware the games were running on, allowing the game AIs to make more decisions, and allowing the game to support more tactical features without slowing it down.

But lately there's been a bit of a plateau, the games have stopped advancing. They try new things, sure; Vanquish for example is so overloaded with things that, along with it's poor aiming, it's just a monstrosity to even attempt to play. A case of too much, piled on with things that just don't help gameplay and don't make it interesting. The game is beautiful, it has a lot of interesting things, and even a decent storyline, but the controls are just too cumbersome.

In comes Brink, created by the development group Splash Damage.

Being released for PC, XBox 360, and PS3, this game promises to be a complete change from everything FPS has been so far. The game helps relieve a lot of the controls by making choices for you based on how you're moving and where. It will jump over things, climb walls, slide under things all automatically just by you looking at them while you move and press a single action button (at least that's how their videos make it sound). This frees up the rest of the controls for moving, aiming, and primary and secondary weapons, a very modest set used in many other successful titles.

The technology behind it all is called Smooth Movement Across Random Terrain or "SMART", most likely a backronym but fitting if it does everything they claim. SMART is the decision engine behind determining what to do based on your speed, location and obstacles. Impressive technology from everything Splash Damage is claiming.

But it's not the only tech joining Brink. Detailed motion capture is being used to help the game feels more real, along with a whole slew of weapon and other sound bites specially recorded just to give the game authenticity. Even their visual style is new, combining photorealism with exaggerated proportions that make it easy to make out fine details during fast paced action, while at the same time being almost lifelike.

One of the other new tech pieces is the blending of singleplayer and multiplayer allowing players to progress their character offline as well as online. This is combined with a mission system that changes and takes different directions for every character, allowing a truly unique experience for everyone that plays.

Since the game isn't out yet (due Q1 2011) I don't know if it will be everything they claim, but what I've seen so far is pretty impressive, and I certainly look forward to receiving my copy.